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1. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
I once thought it would be cool to have destructible stations and have the possibility to even loot them when destroying them. Also - null sec everywhere, no rules, new players can join one player alliance and that's it, no safety anywhere. As it ...
- by Tian Toralen - at 2017.05.05 21:28:36
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2. About subcription, PLEX and about EVE's appeal - in Player Features and Ideas Discussion [original thread]
A few presumptions: - Players who train more than one character at one time are what I define as "hardcore players", not "new players" or "casual players". I presume the majority of these players (CCP sure knows the percentage) buy PLEX in game u...
- by Tian Toralen - at 2017.04.08 12:52:28
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3. Idea for something fresh. New game mode. - in Player Features and Ideas Discussion [original thread]
Bjorn Tyrson wrote: Has been suggested hundreds of times before, and each time met with a resounding no. Speak for yourself. Say "I do now want that feature" or "I do want that feature". When I write here, I write about what I want or what...
- by Tian Toralen - at 2017.04.08 12:13:44
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4. What is the use and meaning of "sov" in EVE? - in Player Features and Ideas Discussion [original thread]
I do not want to remove the possibility to "plant the flag". Keep the sov map, and the "ownership" indicator for a system - make it show "owned systems" those systems that contain structures from only one alliance or coalition (the game should im...
- by Tian Toralen - at 2017.03.26 09:09:00
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5. What is the use and meaning of "sov" in EVE? - in Player Features and Ideas Discussion [original thread]
Sov is usefull for: jump bridges, system upgrades, and docking in stations. Also for building stations. What about getting rid of sov requirements for installing any of these entirely? If you build a station or upgrade somewhere (it would work on...
- by Tian Toralen - at 2017.03.26 07:30:00
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6. EVE's appeal - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: No one is going to participate because it will get disrupted immediately because -- as you mentioned -- boredom. And because the ships in these tournament fleets are easy prey. And just like in your older thread -- which you...
- by Tian Toralen - at 2016.07.23 09:19:00
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7. EVE's appeal - in Player Features and Ideas Discussion [original thread]
Holding space in a MMORPG appeals only to hardcore roleplayers. Besides holding space and participating in space wars (this is a RP thing), EVE offers nothing fun. PVE - try to rat anomalies, and you will fall asleep. PVE is fun only because gam...
- by Tian Toralen - at 2016.07.23 08:11:35
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8. In-game tournaments - in Player Features and Ideas Discussion [original thread]
Anyone who attacks a weaker opponents in the online game EVE is the problem for all we see in the world. For all the wars and everything else. "Yes I attack a newbie in a weaker ship to teach him EVE reality, that's reality man, that will even h...
- by Tian Toralen - at 2016.06.04 21:34:07
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9. In-game tournaments - in Player Features and Ideas Discussion [original thread]
I see no problem, if players enjoy fighting 1v1, or 2v2 or more, against equal numbers of opponents. Pre-made teams, I presume - random teams will result in awox-fest, and the opponents can be random or pre-selected. Teams are formed, the pirate s...
- by Tian Toralen - at 2016.06.02 08:12:59
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10. In-game tournaments - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Because eve is about organic unscripted fights an arena is in direct opposition of that But tournaments are fun and players can organize them? This means they are in game. Why is there an annual tournament held by CCP ...
- by Tian Toralen - at 2016.06.02 08:00:56
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11. In-game tournaments - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Defend null riches? You can just run incursions or L3 missions in High sec or L4/5s in low sec or you do faction warfare farming. Or even L3/4 missions in NPC null sec. You do not need Null sec in order to run your arena PVP...
- by Tian Toralen - at 2016.06.02 07:13:23
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12. In-game tournaments - in Player Features and Ideas Discussion [original thread]
In case a system is in place where people win isk by winning fights, 50% of them will always lose and need isk for ships. For fights that would not have happened any other way, this means more ships destroyed. People will still need to PVE or defe...
- by Tian Toralen - at 2016.06.01 16:40:27
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13. In-game tournaments - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Tian Toralen wrote: There is no content lost from this point of view. No content lost? People like you would not roam ever again, which removes targets for roamers in many areas of space. With the lack of targets for roa...
- by Tian Toralen - at 2016.06.01 15:33:48
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14. In-game tournaments - in Player Features and Ideas Discussion [original thread]
Go ahead, try scanning people fighting in safe spots now. Tell me how many you caught after 1 week. You don't understand: those people would not be there fighting in their scan immune safe spots if the tournaments do not exist, or if the spots are...
- by Tian Toralen - at 2016.06.01 12:58:15
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15. In-game tournaments - in Player Features and Ideas Discussion [original thread]
Casual player: bored again. Don't know why I resubbed ~4 months ago, perhaps I forgot the reasons for why I got bored last year. But EVE looks so good from the outside, and captures people's imagination. Fleet fights: I participated and struggle...
- by Tian Toralen - at 2016.06.01 12:35:18
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16. More rewards for group PVE - in Player Features and Ideas Discussion [original thread]
The chances will not grow so much. Just a little. And if you pay for 12 accounts, it's your right to use them as you please. And Ibises should be shot down by rats, so you won't be able to do that. Increase chances based on number of players prese...
- by Tian Toralen - at 2016.05.08 10:40:14
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17. More rewards for group PVE - in Player Features and Ideas Discussion [original thread]
The extra rewards would not be much more, the bounties would be the same, just the final loot would be more. Not always, just a chance for more loot, according to the number of players in a 100km radius maybe. I don't know how they calculate it no...
- by Tian Toralen - at 2016.05.08 10:35:39
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18. More rewards for group PVE - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: By group you mean someone's alts? I can have my alt(s) in my anomaly circling it in a ceptor at 100km and get a nice bonus reward. Yes, I forgot this is "game of alts". Still, there is more effort from your part, and you ...
- by Tian Toralen - at 2016.05.08 09:55:27
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19. More rewards for group PVE - in Player Features and Ideas Discussion [original thread]
There is no reason to group up for anomalies and exploration. The attempt to make people group up for relic/data sites failed because it was somehow designed to punish people not in a group instead of rewarding those in a group. People could hac...
- by Tian Toralen - at 2016.05.07 18:30:55
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20. Variable sov defence - in Player Features and Ideas Discussion [original thread]
ADMs are now tied to ratting, forcing people to rat or mine. 1. Owning sov should offer more opportunites besides ratting and mining. 2. It should not be tied to ratting and mining. 3. Entosis links should disappear. How will it work? In fact ...
- by Tian Toralen - at 2016.04.20 13:49:41
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